19 Creating flipping primary surface with one back buffer
20 GetAttachedSurface
21 Colorfill to back buffer
22 Flip
30 Loading DirectDraw DLL
31 Getting DirectDrawCreate address
32 DirectDrawCreate
33 GetCaps
34 User verification of software rendering
35 User verification of hardware rendering
36 Creating test window
37 SetCooperativeLevel to Fullscreen
38 SetCooperativeLevel to Normal
39 SetDisplayMode to 640x480x16
40 Creating flipping primary surface with one back buffer
41 GetAttachedSurface
42 Colorfill to back buffer
43 Flip
44 Getting primary surface description
45 Colorfill blit to primary surface
46 Query for D3D
47 CreateDevice
48 CreateViewport
49 AddViewport
50 SetViewport
51 SetCurrentViewport
52 CreateLight
53 SetLight
54 AddLight
55 SetTransform
56 CreateMaterial
57 SetMaterial
58 SetMaterialHandle
59 SetBackground
60 SetRenderState
61 SetLightState
62 Viewport::Clear
63 BeginScene
64 Getting material handle
65 DrawIndexedPrimitive
66 EndScene
67 User Cancelled
80 Loading DirectSound DLL
81 Getting DirectSoundCreate address
82 DirectSoundCreate
83 SetCooperativeLevel
84 GetCaps
85 Loading WAV data
86 Emulated Driver testing
87 Primary Buffer
88 No free hardware buffer
89 Secondary buffer
90 SetPos
91 No sample
92 CreateEvent
93 SetNotification
94 Lock failure
95 Unlock failure
96 Play
97 GetCurPos
98 User verification of software
99 User verification of hardware
100 This program requires Windows 95 or later, or Windows NT 5 or later.
101 Could not get basic display info
102 Could not get basic sound info.
103 Problem saving file
104 Could not load RICHED32.DLL
105 Could not create image list
106 Could not load icon
107 Could not start the DirectX Troubleshooter.
108 Could not start MSInfo.
109 Problem scanning component files
110 Problem scanning driver files
111 Problem getting extra display info
112 Problem getting extra sound info
113 Problem getting input info
114 Problem getting input driver info
115 \Help
116 hh
117 mdirx.htm
118 Help
119 DirectX Files
120 DirectX Drivers
121 Display
122 Display %d
123 Sound
124 Sound %d
125 Input
126 More Help
127 DxDiag %s %s Copyright ⌐ 1998 Microsoft Corporation. All rights reserved.
128 Error: %s, result code = 0x%08x (%s)
129 Error: %s
130 DxDiag Error
131 ,
132 , etc.
133 The file %s is obsolete and should be deleted.\n
134 Several files (%s) are obsolete and should be deleted.\n
135 The file %s is an old version, which could cause problems. You should reinstall DirectX to get the latest version.\n
136 Several files (%s) are old versions, which could cause problems. You should reinstall DirectX to get the latest version.\n
137 The file %s is a beta version, which is unsupported and could cause problems. You should reinstall DirectX to get the latest version.\n
138 Several files (%s) are beta versions, which are unsupported and could cause problems. You should reinstall DirectX to get the latest version.\n
139 The file %s is a debug version, which will run slower than the retail version. You should reinstall DirectX to get the retail version.\n
140 Several files (%s) are debug versions, which will run slower than the retail version. You should reinstall DirectX to get the retail version.\n
141 No problems found.\n
142 The file %s is a beta version, which is unsupported and could cause problems. You should get a final version from the driver manufacturer.\n
143 Several files (%s) are beta versions, which are unsupported and could cause problems. You should get final versions from the driver manufacturer.\n
144 The file %s is a debug version, which will run slower than the retail version. You should get a retail version from the driver manufacturer.\n
145 Several files (%s) are debug versions, which will run slower than the retail version. You should get retail versions from the driver manufacturer.\n
146 Acceleration Enabled
147 Acceleration Disabled
148 No Acceleration Available
149 Enable
150 Disable
151 No driver problems found.\n
152 DirectDraw test results:
153 To test DirectDraw functionality, click the Test button next to DirectDraw.\n
154 DirectSound test results:
155 To test DirectSound functionality, click the Test button above.\n
156 No input devices detected.\n
157 Device Name
158 Usage
159 Driver Name
160 Version
161 Attributes
162 Certified
163 Language
164 Date
165 Size
166 Yes
167 No
168 Registry Key
169 Active
170 DeviceID
171 Matching DevID
172 Driver (16-bit)
173 Driver (32-bit)
174 Name
175 This will disable hardware acceleration of DirectDraw for ALL display devices in your system. It will also make any Direct3D acceleration unavailable.
176 This will re-enable hardware acceleration of DirectDraw for ALL display devices in your system. It will also make any Direct3D acceleration available again.
177 DirectX Diagnostic Tool
178 This will disable hardware acceleration of Direct3D for ALL display devices on your system.
179 This will enable hardware acceleration of Direct3D for ALL display devices on your system.
180 Please paste %s into your email and send it to dxfbugs@microsoft.com.\n\nThanks!
181 Notepad.exe
182 dxfbugs@microsoft.com
183 Your email program could not be started.\nThe command line used was: %s\nThe Registry Key checked was: HKEY_LOCAL_MACHINE\\%s
184 Direct3D test results:
185 To test Direct3D functionality, click the Test button next to Direct3D.\n
186 (Certified)
187 Text File (*.txt)#*.txt#
188 DxDiag.txt
189 txt
190 The file %s is uncertified, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs. You may be able to get a certified driver from the manufacturer of the hardware device.\n
191 Several files (%s) are uncertified, which means that they have not been tested by Microsoft's Windows Hardware Quality Labs. You may be able to get a certified driver from the manufacturer of the hardware device.\n
192 n/a
193 This will test DirectDraw on this device. Okay to proceed?
194 We'll skip the windowed tests since this device doesn't work in windowed mode.
195 This first test will use DirectDraw to draw on the primary surface in normal (not fullscreen) mode. You should see some black and white rectangles on the screen.
196 Did you see alternating black and white rectangles around the screen?
197 Now for some blitting from the back buffer.
198 Did you see a bouncing white box?
199 This will test DirectDraw in fullscreen mode.
200 Did you see a bouncing white box?
201 That's the end of the DirectDraw tests.
202 The tests were cancelled before completing.
203 All tests were successful.
204 unknown error
205 Failure at step %d (%s): HRESULT = 0x%08x (%s)
206 This will test Direct3D on this device. Okay to proceed?
207 This will test Direct3D using software rendering.
208 Did you see a spinning cube?
209 You cancelled the test by pressing a key.
210 This will test Direct3D using hardware-accelerated rendering.
211 Click this button to modify %s's DirectX behavior (for experts only!):
212 Settings for %s
213 There was a problem saving the application settings.
214 Refresh rate value must be between 40 and 120.
215 The file %s is missing! You should reinstall DirectX to put it on your system.\n
216 Several files (%s) are missing! You should reinstall DirectX to put them on your system.\n
217 dxdiag.hlp
218 Could not find or open the help file for DxDiag.
220 An error occurred while setting your display to 640x480 mode with 16-bit color (high color). Your computer may not support this mode. This is not necessarily a problem, though some programs may not work without support for this mode.
221 Could not get basic DirectMusic info.
222 Music
223 Could not get extra DirectMusic info.
224 Description
225 Type
226 Supports DLS
227 Default Port
228 No DirectMusic ports were found.\n
229 No General MIDI DLS file was specified in the registry.\n
230 The specified General MIDI DLS file was not found.\n
231 In/Out
232 This will test DirectMusic using the '%s' music port. Okay to proceed?
233 Call to CoInitialize
234 Creating the IDirectMusicLoader object
235 Creating the IDirectMusicPerformance object
236 Initializing the IDirectMusicPerformance object
237 Creating the IDirectMusicPort
238 Activating the IDirectMusicPort
239 Setting AutoDownload to TRUE
240 Adding the IDirectMusicPort to the IDirectMusicPerformance object
241 Assigning the PChannel block
242 Transferring music resource to a temporary file
243 Setting the search directory to the temp directory
244 Having the IDirectMusicLoader load the music
245 Playing the segment
246 You should hear some music playing. Click OK to continue.
247 To test DirectMusic functionality, click the "Test DirectMusic" button above.\n
248 DirectMusic test results:
249 Output
250 Input
251 Software
252 Hardware
253 <File Missing>
254 %s (Version %s)
255 DxDiag has detected that there may have been a problem accessing DirectDraw the last time this program was used. Would you like to bypass DirectDraw this time?
256 The file %s is incorrectly installed in the Windows folder and should be deleted.\n
257 Several files (%s) are incorrectly installed in the Windows folder and should be deleted.\n
258 This will test DirectSound on this device by playing a sound effect using several different audio formats. Okay to proceed?
259 Your sound card does not support hardware buffering. Sounds will only play back from software buffers.
260 That sound was:\n\n%s%s, %d-bit %dKhz, from a %s buffer.\n\nDid you hear the sound play?
261 3-D
262 Mono
263 Stereo
264 Multichannel
265 Emulated
266 VXD
267 WDM
268 Invalid argument(s)
269 Generic failure
270 Unexpected error
271 Not implemented
272 Out of memory
273 No interface
274 Invalid mode
275 Invalid pixel format
276 Can't create DC
277 Not found
278 No DirectDraw support
279 No 3D
280 Invalid device
281 Initialization failed
282 Material create failed
283 Light set failed
284 Control not available
285 Bad format
286 Buffer lost
287 No driver
288 Driver failed
289 Ports open
290 Device in use
291 Insufficient buffer
292 Chunk not found
293 Bad instrument
294 Cannot read
295 Loader: bad path
296 Loader: failed open
297 Loader: format not supported
298 Object not found
299 The request failed because DirectSound resources, such as the priority level, were already in use by another caller.
300 not used
301 not used
302 not used
303 not used
304 En&able
305 &Disable
306 Ena&ble
307 D&isable
308 Note: This audio device does not support native 16-bit audio. Some newer applications require this and may not work correctly on your system. However, DirectSound will attempt to enable these applications on your system whenever possible.
309 none
310 (NEC PC-98 series)
311 %s%s (%d.%d, Build %d) %s
312 Debug
313 %s (Regional Setting: %s)
314 %dMB used, %dMB available
315 Final
316 Beta
317 Retail
318 (Present)
319 Default
320 External
321 If you have an external synthesizer hooked up to your computer, you should hear some music playing. Click OK to continue.
322 Unicode
323 (default refresh rate)
324 (optimal refresh rate)
325 (%d CPUs)
326 Could not start DxSetup.exe.
327 This is the Unicode version of DxDiag, which only runs on Windows NT. Please use the non-Unicode version of DxDiag on Windows 95 and Windows 98.
328 The file %s is an old version, which could cause problems.\n
329 Several files (%s) are old versions, which could cause problems.\n
330 The file %s is a beta version, which is unsupported and could cause problems.\n
331 Several files (%s) are beta versions, which are unsupported and could cause problems.\n
332 The file %s is a debug version, which will run slower than the retail version.\n
333 Several files (%s) are debug versions, which will run slower than the retail version.\n
334 The file %s is missing!\n
335 Several files (%s) are missing!\n
500 Loading DirectDraw DLL
501 Getting DirectDrawCreate address
502 DirectDrawCreate
503 GetCaps
504 User verification of rectangles
505 User verification of windowed bouncing
506 User verification of fullscreen bouncing
507 SetCooperativeLevel to Normal
508 Creating primary surface
509 Getting primary surface description
510 Colorfill blit to primary
511 Creating offscreen plain surface
512 Colorfill blit to offscreen plain surface
513 Blitting offscreen plain to primary surface
514 Creating test window
515 SetCooperativeLevel to Fullscreen
516 SetDisplayMode to 640x480x16
517 Creating flipping primary surface with one back buffer
518 GetAttachedSurface
519 Colorfill to back buffer
520 Flip
530 Loading DirectDraw DLL
531 Getting DirectDrawCreate address
532 DirectDrawCreate
533 GetCaps
534 User verification of software rendering
535 User verification of hardware rendering
536 Creating test window
537 SetCooperativeLevel to Fullscreen
538 SetCooperativeLevel to Normal
539 SetDisplayMode to 640x480x16
540 Creating flipping primary surface with one back buffer
541 GetAttachedSurface
542 Colorfill to back buffer
543 Flip
544 Getting primary surface description
545 Colorfill blit to primary surface
546 Query for D3D
547 CreateDevice
548 CreateViewport
549 AddViewport
550 SetViewport
551 SetCurrentViewport
552 CreateLight
553 SetLight
554 AddLight
555 SetTransform
556 CreateMaterial
557 SetMaterial
558 SetMaterialHandle
559 SetBackground
560 SetRenderState
561 SetLightState
562 Viewport::Clear
563 BeginScene
564 Getting material handle
565 DrawIndexedPrimitive
566 EndScene
567 User Cancelled
580 Loading DirectSound DLL
581 Getting DirectSoundCreate address
582 DirectSoundCreate
583 SetCooperativeLevel
584 GetCaps
585 Loading WAV data
586 Emulated Driver testing
587 Primary Buffer
588 No free hardware buffer
589 Secondary buffer
590 SetPos
591 No sample
592 CreateEvent
593 SetNotification
594 Lock failure
595 Unlock failure
596 Play
597 GetCurPos
598 User verification of software
599 User verification of hardware
610 Call to CoInitialize
611 Creating the IDirectMusicLoader object
612 Creating the IDirectMusicPerformance object
613 Initializing the IDirectMusicPerformance object
614 Creating the IDirectMusicPort
615 Activating the IDirectMusicPort
616 Setting AutoDownload to TRUE
617 Adding the IDirectMusicPort to the IDirectMusicPerformance object
618 Assigning the PChannel block
619 Transferring music resource to a temporary file
620 Setting the search directory to the temp directory
621 Having the IDirectMusicLoader load the music
622 Playing the segment
630 unknown error
631 Failure at step %d (%s): HRESULT = 0x%08x (%s)
640 Invalid argument(s)
641 Generic failure
642 Unexpected error
643 Not implemented
644 Out of memory
645 No interface
646 Invalid mode
647 Invalid pixel format
648 Can't create DC
649 Not found
650 No DirectDraw support
651 No 3D
652 Invalid device
653 Initialization failed
654 Material create failed
655 Light set failed
656 Control not available
657 Bad format
658 Buffer lost
659 No driver
660 Driver failed
661 Ports open
662 Device in use
663 Insufficient buffer
664 Chunk not found
665 Bad instrument
666 Cannot read
667 Loader: bad path
668 Loader: failed open
669 Loader: format not supported
670 Object not found
671 The request failed because DirectSound resources, such as the priority level, were already in use by another caller.